Battle Royale
Complete Culling Game Arc guide — battle royale rules, colony fights, and Sukuna's full power.
The Culling Game arc is the fourth major story arc of Jujutsu Kaisen, following the devastating Shibuya Incident. Spanning from chapter 144 to chapter 221 of the manga, it represents Kenjaku's centuries-spanning master plan reaching its culmination. The arc introduces a continent-wide battle royale system where reincarnated sorcerers from throughout Japanese history fight for dominance across multiple colonies established across Japan.
Unlike the Shibuya Incident which unfolded over a single night in a confined urban area, the Culling Game operates across a vast geographical scale with multiple concurrent storylines. The narrative follows different groups of protagonists — Yuji Itadori, Yuta Okkotsu, Megumi Fushiguro, and their allies — as they navigate this deadly tournament while confronting ancient sorcerers, cursed spirits, and the ever-present threat of Ryomen Sukuna's full revival. For a complete overview of the series timeline, visit the Jujutsu Kaisen Fandom Wiki.
The arc fundamentally shifts the power dynamics of the series. Sorcerers who were once enemies become reluctant allies, ancient curses reveal their true extent, and the very rules of jujutsu society are rewritten. The Culling Game is not merely a tournament arc — it is a full-scale restructuring of the Jujutsu Kaisen world that sets the stage for the final confrontation.
The Culling Game operates on a sophisticated point system designed by Kenjaku. Each player begins with zero points upon entering a colony. Defeating another sorcerer grants 5 points, while killing a cursed spirit user awards 1 point. Players who accumulate 100 points earn the right to propose and vote on a new rule that applies universally across all colonies once ratified.
Kogane, small winged spirits created by Kenjaku, serve as the game's interface system. Each player is assigned a Kogane that tracks points, communicates rules, and acts as a referee for the tournament. The Kogane cannot be destroyed or harmed, ensuring the game continues regardless of how many participants die. When a player dies, their Kogane transfers to the nearest surviving participant.
Several key rules are established over the course of the arc. The first rule, proposed by Yuji, allows players to gain points by killing only active Culling Game participants rather than all sorcerers. Another critical rule enables the transfer of points between willing participants. Perhaps the most impactful rule, added by Angel (Hana Kurusu), allows the removal of players from the game entirely through the Extinguish rule, creating a pathway for non-violent resolution. Detailed information about the rule system can be found on the Culling Game page.
The Culling Game is divided into ten colonies spread across Japan, each enclosed by a barrier system that prevents participants from leaving. The barriers are selectively permeable — civilians can enter and exit freely, but registered players are trapped until the game ends or specific conditions are met. Each colony contains a unique mix of reincarnated ancient sorcerers, modern sorcerers, and cursed spirit users.
Sendai Colony serves as the battleground for Yuta Okkotsu. Yuta faces four powerful ancient sorcerers: the ice sorcerer Uro Takako, the plant-manipulating Druv, the disaster curse Kurourushi, and the swordsman Ryu Ishigori. This colony features some of the most spectacular battles in the arc, with domain expansions clashing and cursed technique reversals being pushed to their absolute limits. The Sendai battle is a four-way free-for-all that showcases why Yuta is considered a special grade sorcerer on par with Gojo.
Tokyo No. 1 Colony is where Yuji Itadori's journey in the Culling Game begins. Here he encounters Hiromi Higuruma, a brilliant lawyer who awakened as a sorcerer during the game's activation. Their confrontation takes the form of a courtroom trial where Higuruma's domain expansion manifests as a literal court of law, with Yuji forced to defend himself against accusations of mass murder. This colony also becomes the stage for Yuji's reunion with Megumi and their confrontation with Hagane Daido and the sorcerer-killing swordsman Rokujushi Miyo.
Tokyo No. 2 Colony hosts the electrifying confrontation between Kinji Hakari and Hajime Kashimo. Hakari, a third-year student suspended from Jujutsu High, operates a secret gambling den within the colony. Kashimo, a 400-year-old sorcerer from the Edo period, seeks only the strongest opponents — specifically Sukuna. Their battle is a masterclass in domain expansion warfare, with Hakari's chaotic pachinko-themed domain going head-to-head against Kashimo's devastating electrical cursed technique.
Sakurajima Colony becomes the crucible for Maki Zenin's transformation. After the massacre of the Zenin clan, Maki enters this colony to grow stronger and confront her past. The colony features ancient sorcerers and cursed spirits that push Maki to her absolute limits, ultimately leading to her awakening as a Heavenly Restriction user on par with Toji Fushiguro.
Kenjaku is the mastermind behind the Culling Game. Having lived for over a thousand years by swapping bodies, Kenjaku orchestrated every major event leading to the game, including sealing Gojo Satoru and manipulating Yuji's birth. His ultimate goal is to merge all of humanity with Tengen, creating an evolutionary leap for the human race. Kenjaku operates from the shadows, monitoring the game through Kogane and intervening only when absolutely necessary.
Yuji Itadori enters the Culling Game determined to rescue Megumi's sister Tsumiki, who fell into a coma during the Shibuya Incident. Yuji's growth during this arc is remarkable — he develops greater control over his cursed energy, hones his divergent fist technique, and makes a binding vow with Sukuna that will have catastrophic consequences. His encounter with Higuruma forces him to confront the weight of the lives he has taken.
Yuta Okkotsu returns from his overseas training in Africa to become a central figure. As a special grade sorcerer and Gojo's distant relative, Yuta possesses immense cursed energy reserves and the ability to copy cursed techniques. His battles in the Sendai Colony demonstrate why he was originally set to inherit Gojo's position as the strongest sorcerer.
Megumi Fushiguro enters the game to save his sister Tsumiki, only to discover that the person inhabiting her body is actually an ancient sorcerer named Yorozu. This revelation, combined with Sukuna's manipulation, leads to the most devastating event of the arc — Sukuna's takeover of Megumi's body. Megumi's Ten Shadows Technique becomes the vehicle for Sukuna's full power.
Hiromi Higuruma is one of the most compelling new characters introduced in the arc. A former defense attorney who never lost a case, Higuruma awakened as a sorcerer during the Culling Game's activation. His domain expansion, Deadly Sentencing, creates a courtroom where the accused is judged based on their crimes. Higuruma's ideology — that jujutsu society's legal system is fundamentally corrupt — makes him both an antagonist and an eventual ally to Yuji.
The most devastating twist of the Culling Game arc occurs when Sukuna betrays the binding vow made with Yuji. The original agreement allowed Sukuna to take control of Yuji's body for one minute — but Sukuna cunningly manipulated the terms, switching to Megumi's body instead of Yuji's. This technicality bypasses the limitations that Yuji's body imposed on Sukuna, giving the King of Curses a new vessel with the Ten Shadows Technique at his disposal.
With all twenty fingers accumulated and a compatible vessel, Sukuna achieves his full Heian-era power. His true form is revealed — four arms, two faces, and a stature befitting the undisputed king of curses. In Megumi's body, Sukuna gains access to the Ten Shadows Technique's ultimate ability, Mahoraga. Sukuna uses Mahoraga's adaptive capabilities to develop a counter to the Infinity of Gojo's Limitless Cursed Technique, setting up the climactic showdown.
The psychological impact on Yuji is devastating. Not only has he failed to contain Sukuna, but his best friend Megumi is now possessed by the King of Curses. Tsumiki Fushiguro dies in the chaos, and the alliance of sorcerers fractures as they grapple with the new reality. Yuji carries the guilt of having made the binding vow that enabled Sukuna's betrayal — a burden that fundamentally reshapes his character going forward.
Pro Tip: Sukuna's takeover of Megumi is foreshadowed throughout the series. Sukuna's interest in Megumi dates back to their first encounter in the detention center, where Sukuna remarked on Megumi's potential. The King of Curses recognized Megumi's Ten Shadows Technique as the key to overcoming Gojo's Limitless from the very beginning.
This event fundamentally changes the trajectory of the series. The Culling Game, already a high-stakes tournament, becomes the staging ground for the final war against Sukuna. The sorcerers must now not only survive the game but also plan for the unthinkable — a full-power Sukuna with Megumi's technique at his command.
The Culling Game arc represents a significant escalation in narrative complexity for Jujutsu Kaisen. Unlike the Shibuya Incident, which unfolded in real-time over a single night, the Culling Game operates on multiple timelines and locations simultaneously. Author Gege Akutami employs a non-linear storytelling approach, jumping between colonies to build tension across concurrent battles. This structure creates a narrative rhythm where each chapter delivers a payoff to a previously established conflict while setting up new ones.
Thematic Depth: The arc explores several profound themes. The courtroom battle between Yuji and Higuruma raises questions about the nature of justice and whether the legal system can properly judge supernatural beings. The colony system itself questions the value of human life — reducing centuries of sorcerer history to a kill-count. Sukuna's betrayal explores the theme of trust and the consequences of making deals with evil. The arc also examines what it means to be human, particularly through the ancient sorcerers who awakened in a world vastly different from their own.
Power Scaling: The Culling Game significantly expands the power scale of the series. Ancient sorcerers like Kashimo and Ryu possess techniques and cursed energy levels that rival or exceed modern special grade sorcerers. Domain expansions become more sophisticated, with characters developing counter-techniques and domain countermeasures. The introduction of multiple domain expansion users forces readers to reconsider what constitutes the pinnacle of jujutsu sorcery.
Narrative Function: The Culling Game serves multiple narrative purposes. It introduces a cast of new characters who will play crucial roles in the final arc. It eliminates Gojo Satoru from the equation (trapped in the Prison Realm), forcing other characters to step up. It provides the mechanism for Sukuna's full revival. And it raises the stakes from a local threat to a civilization-ending crisis. The arc effectively transitions Jujutsu Kaisen from a supernatural action series into a full-scale war story.
The colony system creates unique strategic dynamics. Players must decide whether to hunt other players for points, seek out allies, or avoid combat entirely. The rule-addition mechanic creates a meta-game where strategic proposals can reshape the battlefield. Characters like Higuruma and Yuji explore non-violent pathways through the game, while others like Kashimo embrace the chaos as an opportunity for the ultimate battle. This variety of approaches makes the Culling Game feel less like a straightforward tournament and more like a complex political and strategic simulation.
The Culling Game is a deadly battle royale tournament created by Kenjaku, involving reincarnated ancient sorcerers who fight across multiple colonies in Japan. Participants earn points by defeating opponents and can propose new rules once they accumulate 100 points.
Defeating another sorcerer grants 5 points, while killing a cursed spirit user awards 1 point. Once a player reaches 100 points, they can propose a new rule. The rule is then voted on by all players across all colonies, and if approved, it applies universally.
Key participants include Yuji Itadori, Megumi Fushiguro, Yuta Okkotsu, Kinji Hakari, Maki Zenin, Hiromi Higuruma, Hajime Kashimo, Angel (Hana Kurusu), and numerous reincarnated ancient sorcerers like Ryu Ishigori, Uro Takako, and Yorozu.
Tsumiki Fushiguro, Megumi's sister, is awakened from her coma by the Culling Game's activation. However, her body is inhabited by an ancient sorcerer named Yorozu. In the chaos of Sukuna's takeover of Megumi's body, Tsumiki is killed, devastating Megumi and deepening the tragedy of the arc.
Sukuna manipulates the binding vow he made with Yuji, exploiting a technicality that allows him to transfer to Megumi's body rather than returning to Yuji's. Megumi's body is a more compatible vessel, and his Ten Shadows Technique provides Sukuna with the tools needed to defeat Gojo Satoru.